sys/dev/acpica/Osd/OsdHardware.c
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /*- * Copyright (c) 2000, 2001 Michael Smith * Copyright (c) 2000 BSDi * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $FreeBSD: src/sys/dev/acpica/Osd/OsdHardware.c,v 1.13 2004/04/14 03:39:08 njl Exp $ */ /* * Hardware Abstraction */ #include "acpi.h" #include <sys/bus.h> #include <bus/pci/pci_cfgreg.h> #include <bus/pci/pcireg.h> /* * ACPICA's rather gung-ho approach to hardware resource ownership is a little * troublesome insofar as there is no easy way for us to know in advance * exactly which I/O resources it's going to want to use. * * In order to deal with this, we ignore resource ownership entirely, and simply * use the native I/O space accessor functionality. This is Evil, but it works. * * XXX use an intermediate #define for the tag/handle */ #ifdef __x86_64__ #define ACPI_BUS_SPACE_IO X86_64_BUS_SPACE_IO #define ACPI_BUS_HANDLE 0 #endif ACPI_STATUS AcpiOsReadPort(ACPI_IO_ADDRESS InPort, UINT32 *Value, UINT32 Width) { switch (Width) { case 8: *Value = bus_space_read_1(ACPI_BUS_SPACE_IO, ACPI_BUS_HANDLE, InPort); break; case 16: *Value = bus_space_read_2(ACPI_BUS_SPACE_IO, ACPI_BUS_HANDLE, InPort); break; case 32: *Value = bus_space_read_4(ACPI_BUS_SPACE_IO, ACPI_BUS_HANDLE, InPort); break; } return (AE_OK); } ACPI_STATUS AcpiOsWritePort(ACPI_IO_ADDRESS OutPort, UINT32 Value, UINT32 Width) { switch (Width) { case 8: bus_space_write_1(ACPI_BUS_SPACE_IO, ACPI_BUS_HANDLE, OutPort, Value); break; case 16: bus_space_write_2(ACPI_BUS_SPACE_IO, ACPI_BUS_HANDLE, OutPort, Value); break; case 32: bus_space_write_4(ACPI_BUS_SPACE_IO, ACPI_BUS_HANDLE, OutPort, Value); break; } return (AE_OK); } ACPI_STATUS AcpiOsReadPciConfiguration(ACPI_PCI_ID *PciId, UINT32 Register, UINT64 *Value, UINT32 Width) { int bytes = Width / 8; if (Width == 64) return (AE_SUPPORT); if (!pci_cfgregopen()) return (AE_NOT_EXIST); *Value = pci_cfgregread(PciId->Bus, PciId->Device, PciId->Function, Register, bytes); *Value &= (1 << (bytes * 8)) - 1; return (AE_OK); } ACPI_STATUS AcpiOsWritePciConfiguration(ACPI_PCI_ID *PciId, UINT32 Register, UINT64 Value, UINT32 Width) { if (Width == 64) return (AE_SUPPORT); if (!pci_cfgregopen()) return (AE_NOT_EXIST); pci_cfgregwrite(PciId->Bus, PciId->Device, PciId->Function, Register, (uint32_t)Value, Width / 8); /* XXX casting */ return (AE_OK); } ACPI_STATUS AcpiOsEnterSleep ( UINT8 SleepState, UINT32 RegaValue, UINT32 RegbValue) { return (AE_OK); } |